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请教一下现在的伤害计算方式

请教一下现在的伤害计算方式

当初DW刚出的时候曾十分投入的将说明中的基本操作和中国潜艇部分反复研究了几遍,结果在实践时发现游戏的损害计算方式机械的要死,一条鱼雷命中一艘舰艇固定造成25%伤害,三条鱼雷就是75%,完全无法体现伤害的随机性,导致兴趣大减,最终放弃。不知现在这方面有没有改善?

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貌似没什么改变,这是游戏引擎的局限……
我为人人,人人为我

我的主页伤痛中国

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谢谢回答。是引擎问题的话似乎就不大好解决了。不管怎么说,还是个很出色的游戏,一点美中不足而已。

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This monstrosity

Finally, we got to see the new epic NM: Sandworm! This monstrosity has plagued hapless adventurers since the early console incarnations of Final Fantasy, Lineage 2 Adenaand now returns to the past of Vana’diel to once again devour countless adventurers. He even retains his ultimate power, doomvoid, which teleports players into battle with high powered NMs that cannot be reached in any other way. This makes their loot particularly difficult to acquire!

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